News

Here is another one!  This is a decent sized update for Total Nuclear Annihilation. Many bug fixes and new features were added.  Please see the changelog below for a detailed list.

Changelog:

## Bugs Fixed ##
– Spelling error for Extra Ball Reactor settings in service menu fixed
– Fixed bug where ball could get stuck behind a drop target if multiball ends at the same time
the ball gets stuck.
– Fixed flipper hold booster level bug
– Bonus credits are not stored as service credits anymore
– Replay was auto-adjusting fixed type replays, this is now corrected
– Burn in properly shuts down when exiting service mode
– Base display blanking issues fixed
– Fixed extra ball numeric display glitch issue
– Fixed issue with orbits not lighting correctly all of the time on alternation
– Fixed Extra Ball percent calculation
– Fixed D Target when it would sometimes flash double the speed of the other Critical kill targets

## Features Added / Modifications ##
– System Date/Time adjustment added to the Utilities menu in the service mode (for accurate timestamps)
– Core stand-up targets will max out reactor value if completed in order
– Shaker intensity setting added to service menu
– Massive shaker motor integration improvement
– Tilt debounce now more configurable and renamed to Tilt Bob Settle Time ms
– Added Total Coin Count to Audits
– Knocker now fires when extra ball is earned and configurable in service menu
– Bonus credits tracked separately in game audits
– Small lighting updates
– Added attract mode ball search timeout as to not unnecessarily heat up any coils if switches fail
– New Mystery Award – Light Locks only when locks are not lit
– Added initial support for interactive lighted speaker grills
– Jackpot point value displays immediately when Jackpot is earned
– Added support for failed or flaky drop target switches
– Short ball save added when reactor destroyed, can be turned off in service menu
– Secret Skillshot added (adds additional time on ballsaver and 40,000 points)
– Added shoot again text on the LCD, I forgot to add this originally

## Download Link ##
https://drive.google.com/open?id=1I4VG2ghR9FV_cEW2jpNHspmJ_OWnMPwH

Enjoy!

Hello again everyone,

Another code update has been finalized for Total Nuclear Annihilation.  This one is mostly a bug fix and enhancement update for our early operators.  Enjoy!

Changelog:
v1.0.5 – 10/20/2017 – Scott Danesi WIP

## Bugs Fixed ##
– Eject scoop ballsave now not active during multiball (this was a multiball exploit)
– Adjustments to pre-loaded assets for faster booting
– Added fix for stability issues when game is played consistently for 9+ hours
– Fixed display issue which would sometimes show a black screen when reactor is started

## Features Added / Modifications ##
– Burn in test added to the service menu
– Moved Coin Op audits to their own category
– Renamed ‘Games Started’ to ‘Rounds Started’ to make it less confusing
– Added Service credits functionality by pressing the exit button in attract mode or gameplay which
is tracked separately in the coin op audits.

## Download Link ##
https://drive.google.com/open?id=0B6Z7YGvi_VT6bEtaeWhYMWttRGc

Hey there everyone.  I am excited to share the first official bug fix code update for TNA since production has started.  v1.0.3 fixes a number of little things that people have been finding with the game.  Link and changelog are below.

Changelog:
v1.0.3 – 10/1/2017 – Scott Danesi

## Bugs Fixed ##
– Knocker coil strength did not go low enough
– Skeletongame framework update to fix issue with crashing after entering service mode during end of game
– Bonus multiplier lights refresh correctly now
– Left targets that light mystery award are now showing up correctly
– Fixed weird lighting behavior when bonus multiplier increased
– Double danger mystery award now cycles properly
– Fixed issue where match was not always flashing the numeric displays upon awarding
– Ballsave now activates at the proper time when awarded by mystery and start reactor is stacked along with mystery mode
– Failed ball lock attempts will no longer mess up the locking procedure under rare set of conditions
– Logging now shows errors only

## Features Added ##
– New bonus multiplier maxed vocal sample
– Bonus multiplier now shows on LCD when increased
– Drop target knockdown coil strengths added to service menu

## Download Link ##

https://drive.google.com/open?id=0B6Z7YGvi_VT6aVdaU0lfcmhUREE

 

Going forward, the code updates and changelog will be posted here and at www.spookypinball.com.  As always, please let me know if you encounter any issues with your software and I will look into a fix for the next release.  Thank you!!

Hey Everyone,

By now you may have seen the post by Spooky Pinball where we revealed the final artwork for Total Nuclear Annihilation.  I am so happy with how this whole thing turned out and the artist, Matt Andrews, captured what I was going for in this game.  Below, you will find the images that Spooky shared along with some other glamour shots not yet seen!  🙂  Enjoy

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Hey Everyone,

Last night was awesome! Total Nuclear Annihilation was featured on the Dead Flip Twitch TV stream and we had a blast!  We even showed a glimpse of the beautiful backglass artwork by Matt Andrews.

Here is a recap video of my best game ever on the machine!

https://www.twitch.tv/videos/142606821

Also, for fun, since you guys could not see the backglass very well, below are a couple pictures of parts of the digital copy.  Enjoy!

BG Detail2

BG Detail1

Full Backglass:

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The version of the backglass shown last night on the Dead Flip stream was a version without cutouts for score displays.  We made this one first in case we could not use these displays in production, but I fully expect them not to be cut out of the production game.

Hope you guys/gals enjoyed!

EDIT:

Here are the audits from the game from last night.  Pretty cool stuff!

Audits:
– Avg Ball Time: ‘0:23’
– Avg Extra Balls: 0 #This is not working yet…
– Avg Game Time: ‘3:33’
– Avg Score: 292014
– Ball Lock Attempts: 243
– Ball Locks: 238
– Ball Search Started: 0
– Balls Played: 307
– Drains Left: 133
– Drains Right: 154
– Games Played: 99
– Games Started: 32
– Jackpot Total: 15,
– Lane Save Awards: 148
– Multiball Started: 110
– Reactor Destroyed Total: 54
– Reactor Started Total: 115
– Skillshot Regular: 99
– Skillshot Super: 28
– Tilt Dangers: 39
– Tilt Total: 1
– Total Annihilations: 0
BallsaveHighScoreData:
– {date: ‘Fri May 12 22:42:32 2017’, inits: SCOTT D, score: 8}
BumperHighScoreData:
– {date: ‘Fri May 12 18:29:07 2017’, inits: SPOOOOKY, score: 56}
ClassicHighScores:
– {date: ‘Fri May 12 22:42:32 2017’, inits: SCOTT D, score: 2411950.0}
– {date: ‘Fri May 12 18:29:07 2017’, inits: DEADYANCY, score: 1620350.0}
– {date: ‘Fri May 12 21:47:25 2017’, inits: FUMBLE, score: 1397800.0}
– {date: ‘Fri May 12 18:29:07 2017’, inits: SPOOOOKY, score: 1203000.0}
– {date: ‘Fri May 12 21:20:17 2017’, inits: BUTTS, score: 1164100.0}
LoopsHighScoreData:
– {date: ‘Fri May 12 17:16:51 2017’, inits: D EAD, score: 7}
SpinnerHighScoreData:
– {date: ‘Fri May 12 22:42:32 2017’, inits: SCOTT D, score: 415}

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Hey Everyone,

Just a friendly reminder that Total Nuclear Annihilation will be at the Multimorphic booth this weekend at the Texas Pinball Festival in Frisco, TX!  Come by, say hi, and play the game.  I am good for free high fives if you need one.  See you there!

Hey Everyone!

I know it has been a long time since my last update during Expo several months ago.  I have been working very hard on the code as we will be bringing Total Nuclear Annihilation to The Texas Pinball Festival this year!

For info on TPF, go here: http://texaspinball.com/tpf/

During all this code writing, I have also been working on more music and sound effects.  For TPF there will be a new song added to the gameplay!

I am also in the process of teaching myself how to make basic animations for the game.  Here is a quick video of my multiball start animation.  This is obviously still a work in progress and may change.

Below are some more screenshots from the game:

MainBack_000117MultiballStart_000052

Ball1Locked_000011

ReactorOnlineBack_000134

 

 

Thank you everyone that ordered a Total Nuclear Annihilation shirt.  I really appreciate it.  I have ended the campaign and we were able to raise $41.39 for the American Cancer Society.  I know it may not seem like much, but every little bit helps.  You should be receiving an email notification with your tracking info from Teespring in it shortly.  Remember, you will get some sweet high fives if you wear your Total Nuclear Annihilation Shirt to Expo!  See you there!

Hey Everyone,

I wanted to make a Total Nuclear Annihilation shirt to wear to Expo this year and I was turned onto this site.  If you would like one, they are available below for $19.14.  These are only going to be available for a few weeks until the campaign is over.  Any profit made from these shirts is automatically donated to the American Cancer Society by TeeSpring.com.  If I see you wearing one at Expo, my friend Doug and I will give you high fives, and I am sure some others will too.  🙂

Hope to see you guys/gals at Expo!

https://teespring.com/totalannihilationpinball

 

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Hey Everyone,

I know it has been a while since my last update.  I have been working very hard on the machine getting it ready for public viewing at Expo 2016 in October.  I have done a bunch of stuff to the game, but unfortunately, I am not going to show it here.  You are just going to have to come out to Expo and see it for yourself.  I promise I will get a bunch of pictures during Expo for those of you that cannot make it.

I have also been working on the story for the game, so here is a little introduction.  The year is 1988.  You will be traveling from this time into the distant future to stop a civilization from discovering reverse time travel.  This civilization is pretty advanced, but their weak point is that they run nuclear power as their main source to the power grid.  You will need to activate and destroy all 9 main reactors that they have on the island.  Unfortunately, you will not be able to return.

Total Nuclear Annihilation will have art, music and sound effects with a 1980’s vibe.  The color scheme is Neon Green, Neon Pink, and Orange.

Below is a glimpse at a few of the attract mode screens.  These may change in the future, who knows…  Looking forward to seeing you guys and gals at Expo!  Enjoy!

TA Main3

SG_TA