{"id":523,"date":"2013-12-15T15:55:06","date_gmt":"2013-12-15T21:55:06","guid":{"rendered":"http:\/\/www.danesi3d.com\/scottdanesi.com\/?p=523"},"modified":"2021-10-06T11:11:39","modified_gmt":"2021-10-06T16:11:39","slug":"introducing-scotts-earthshaker-aftershock-project","status":"publish","type":"post","link":"https:\/\/www.scottdanesi.com\/?p=523","title":{"rendered":"Introducing Scott&#8217;s Earthshaker Aftershock Project"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-528\" alt=\"Earthshaker Aftershock Logo 1\" src=\"https:\/\/www.scottdanesi.com\/wp-content\/uploads\/2013\/12\/Earthshaker-Aftershock-Logo-1.png\" width=\"265\" height=\"94\">Hey Everyone,<\/p>\n<p>I finally got around to starting my Earthshaker software rewrite project. &nbsp;I decided to call this project Earthshaker Aftershock.<\/p>\n<p><em><strong>Overall Goal:<\/strong><\/em><br \/>\nThe plan for this project is to redo the entire code for Earthshaker and take advantage of it&#8217;s great playfield layout.&nbsp; As we all know Earthshaker is a great game as it sits, but I feel it could be so much more. &nbsp;I will be posting updates throughout the project and I hope to have something to show for Expo next year!&nbsp; Let me know if you guys have any questions or suggestions.&nbsp; I am always open to feedback (positive or negative).<\/p>\n<p>This code will not be for sale but will be available on my GitHub account for those of you who want to check it out.<\/p>\n<p><a href=\"https:\/\/github.com\/scottdanesi\/earthshaker-aftershock\">https:\/\/github.com\/scottdanesi\/earthshaker-aftershock<\/a><\/p>\n<p>Please note that this code is built on the P-ROC and Procgame framework and cannot be run on an Earthshaker machine without extensive customization to the machine hardware itself.<\/p>\n<p><em><strong>Software:<\/strong><\/em><br \/>\nI will be adding all new mini-modes along with new audio and display interaction.&nbsp; I will keep the game easy to understand for novice players and deep enough for the most experienced.<\/p>\n<p><em><strong>Hardware:<\/strong><\/em><br \/>\nI have in my possession Earthshaker prototype #2 (at least most of it) and I will be using that machine for my software re-write.&nbsp; I do not plan on adding a DMD, I will be using the stock Alphanumeric displays (Thank you Jim).&nbsp; I have also acquired one of Mark&#8217;s System 11 P-ROC interface boards!&nbsp; This project is going to be great.<\/p>\n<p><em><strong>Updates:<br \/>\n<\/strong><\/em>I will be updating my topic on the Pinballcontrollers.com forum with technical updates. &nbsp;You can visit the link here:&nbsp;<a href=\"http:\/\/www.pinballcontrollers.com\/forum\/index.php?topic=1001.0\">http:\/\/www.pinballcontrollers.com\/forum\/index.php?topic=1001.0<\/a><\/p>\n<p>As a first update, here is a video of my proof of concept code which allows me to test all of the hardware interaction with the P-ROC and the computer.<\/p>\n<p><iframe loading=\"lazy\" title=\"Earthshaker Aftershock Pinball - Hardware Test (proof of concept)\" width=\"627\" height=\"353\" src=\"https:\/\/www.youtube.com\/embed\/0QBQ4Bh6wDQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey Everyone, I finally got around to starting my Earthshaker software rewrite project. &nbsp;I decided to call this project Earthshaker Aftershock. Overall Goal: The plan for this project is to redo the entire code for Earthshaker and take advantage of it&#8217;s great playfield layout.&nbsp; As we all know Earthshaker is a great game as it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,12,13],"tags":[],"class_list":["post-523","post","type-post","status-publish","format-standard","hentry","category-arcade","category-hardware","category-software"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts\/523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=523"}],"version-history":[{"count":14,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts\/523\/revisions"}],"predecessor-version":[{"id":4689,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts\/523\/revisions\/4689"}],"wp:attachment":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}