{"id":920,"date":"2017-10-20T12:21:12","date_gmt":"2017-10-20T17:21:12","guid":{"rendered":"https:\/\/www.scottdanesi.com\/?p=920"},"modified":"2017-10-20T12:21:12","modified_gmt":"2017-10-20T17:21:12","slug":"total-nuclear-annihilation-software-update-v1-0-5","status":"publish","type":"post","link":"https:\/\/www.scottdanesi.com\/?p=920","title":{"rendered":"Total Nuclear Annihilation Software Update v1.0.5"},"content":{"rendered":"<p>Hello again everyone,<\/p>\n<p>Another code update has been finalized for Total Nuclear Annihilation.\u00a0 This one is mostly a bug fix and enhancement update for our early operators.\u00a0 Enjoy!<\/p>\n<p>Changelog:<br \/>\nv1.0.5 &#8211; 10\/20\/2017 &#8211; Scott Danesi WIP<\/p>\n<p>## Bugs Fixed ##<br \/>\n&#8211; Eject scoop ballsave now not active during multiball (this was a multiball exploit)<br \/>\n&#8211; Adjustments to pre-loaded assets for faster booting<br \/>\n&#8211; Added fix for stability issues when game is played consistently for 9+ hours<br \/>\n&#8211; Fixed display issue which would sometimes show a black screen when reactor is started<\/p>\n<p>## Features Added \/ Modifications ##<br \/>\n&#8211; Burn in test added to the service menu<br \/>\n&#8211; Moved Coin Op audits to their own category<br \/>\n&#8211; Renamed &#8216;Games Started&#8217; to &#8216;Rounds Started&#8217; to make it less confusing<br \/>\n&#8211; Added Service credits functionality by pressing the exit button in attract mode or gameplay which<br \/>\nis tracked separately in the coin op audits.<\/p>\n<p>## Download Link ##<br \/>\n<a href=\"https:\/\/drive.google.com\/open?id=0B6Z7YGvi_VT6bEtaeWhYMWttRGc\">https:\/\/drive.google.com\/open?id=0B6Z7YGvi_VT6bEtaeWhYMWttRGc<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello again everyone, Another code update has been finalized for Total Nuclear Annihilation.\u00a0 This one is mostly a bug fix and enhancement update for our early operators.\u00a0 Enjoy! Changelog: v1.0.5 &#8211; 10\/20\/2017 &#8211; Scott Danesi WIP ## Bugs Fixed ## &#8211; Eject scoop ballsave now not active during multiball (this was a multiball exploit) &#8211; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,7,13,15],"tags":[],"class_list":["post-920","post","type-post","status-publish","format-standard","hentry","category-arcade","category-news","category-software","category-total-annihilation"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts\/920","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=920"}],"version-history":[{"count":1,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts\/920\/revisions"}],"predecessor-version":[{"id":921,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=\/wp\/v2\/posts\/920\/revisions\/921"}],"wp:attachment":[{"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=920"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=920"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.scottdanesi.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=920"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}