I just thought I would post up a few updated pictures of my Total Nuclear Annihilation pinball project. I finally got the CAD/CAM programmed for version 1.0 of the full playfield. I was able to get it cut this weekend and started populating the playfield. I also dabbled a bit with the art to come up with the feel of the future art.
Hey Everyone,
The time has finally come for me to create a Pinball Machine of my own design from the ground up. I will be posting progress updates here.
So, a little bit of overall info about the project… I will be making a single level Classic Bally style game that will have fully updated electronics. The P3-ROC system will be used throughout this project. I plan to use integrating the existing displays, but may upgrade them to Alphanumeric to make communication with the player a bit easier. RGB LEDs will be used along with fully controllable GI.
As for the theme, this is where it gets interesting. The player will assume the role of the antihero where he/she will be trying to take down as many nuclear reactors as possible in a post-apocalyptic world. The player will need to destroy backup power generators, boron rods, coolant reserves, and battle the reactor core to meltdown. I currently do not have a name set in stone for the game, so I am open to suggestions, let me know what you think.
Below are a few pictures of the current status of the project. It looks like I am much further than I am. The lower playfield is CNC’d so I can start experimenting with the physical layout.
Pinball News has written up a great article on the release party for The Big Lebowski Pinball. Below is a video of the attract mode along with a link tot he Article.
Hey Everyone,
By now you have probably heard about the new Big Lebowski (TBL) project that Dutch Pinball is working on. Well, here is the first newsletter! Enjoy!
I finally got around to starting my Earthshaker software rewrite project. I decided to call this project Earthshaker Aftershock.
Overall Goal:
The plan for this project is to redo the entire code for Earthshaker and take advantage of it’s great playfield layout. As we all know Earthshaker is a great game as it sits, but I feel it could be so much more. I will be posting updates throughout the project and I hope to have something to show for Expo next year! Let me know if you guys have any questions or suggestions. I am always open to feedback (positive or negative).
This code will not be for sale but will be available on my GitHub account for those of you who want to check it out.
Please note that this code is built on the P-ROC and Procgame framework and cannot be run on an Earthshaker machine without extensive customization to the machine hardware itself.
Software:
I will be adding all new mini-modes along with new audio and display interaction. I will keep the game easy to understand for novice players and deep enough for the most experienced.
Hardware:
I have in my possession Earthshaker prototype #2 (at least most of it) and I will be using that machine for my software re-write. I do not plan on adding a DMD, I will be using the stock Alphanumeric displays (Thank you Jim). I have also acquired one of Mark’s System 11 P-ROC interface boards! This project is going to be great.
As a first update, here is a video of my proof of concept code which allows me to test all of the hardware interaction with the P-ROC and the computer.
Below is a demo video of David Nelson’s custom Buffy The Vampire Slayer machine using the Computer Startup and Shutdown Controller. Very cool David! Thanks for the video.
More info on David’s project can be found at the link below:
The Dutch Pinball Team has released a gameplay video of the latest version of the Bride of Pinbot 2.0 project!
We recorded a game yesterday to give you the full overview of what is currently in the Bride of Pinbot 2.0 game software. The YouTube description has a couple of timecode links so you can jump between the various goals and missions. This machine (the one at Expo) is pretty brutal set up in order to keep ball times low; that’s why for this video we did a 5-ball game.
Thanks for the support everybody!
PS: The old main music was replaced by something less annoying (but too energetic for normal gameplay), but since our sound guy Jules is on a honeymoon we were not able to check this with him (the new music was composed by him too, we just weren’t using it anywhere yet). Basically everything you see is subject to change (for the better).
I know I have skipped a few release numbers, but I promise you it is worth it. I am excited to announce the latest version of the Arcade Tournament Software now with the new changes below.
Minor Bug Fixes
Tournament Final Results Posting to ScottDanesi.com! (see screenshot to the right)
Ability to import and export player lists when creating a new tournament
I hope you guys enjoy the new version! As always, let me know if you have any feedback.
Hi Everyone! All of my software, sample packs, and instruments on this website are provided for free! However, if you would like to help keep my projects going, please consider donating below. I truly appreciate it!