News

Hey Everyone,

The wait is finally over.  I have finished up version 1.2.0 of the TNA code.  This new code update contains the new co op (all players vs. the machine) and the team vs. co op (players 1 and 3 vs. 2 and 4).  There are also a bunch of other little fixes and additions.  Please see the changelog clip below for more info.

To start a game in co op mode simply hold the start button down for a few seconds when adding player 1.  The game will flash a confirmation on the LCD and a callout saying that co op mode is enabled.  This is standard co op mode, which is all additional players are working together as a team to destroy the 9 reactors.  All scores are shared, no extra balls, replays, or high score tables are enabled.  It is your team vs. the future, that is it.

If you would like to make things a little competitive in co op mode, there is another co op type that can be selected.  This other mode is team versus co op mode.  This mode can be activated by pressing and holding the start button for a few seconds after the standard co op mode is enabled.  This mode requires 4 players and will revert back to standard co op if not enough players are added before shooting the first ball.  In this mode, players 1 and 3 will be going up against players 2 and 4.  This is also called “odds vs evens” in some tournaments.  All progress and scores are shared between each of the players within their respective teams.  Just like standard co op, no extra balls, replays, or high score tables are enabled.

As with any software release, please let us know if there are any show stopper issues on your game.  Please contact [email protected] and we will get back to you asap.  Thank you and enjoy!

Change Log:
v1.2.0.00 – 04/08/2018 – Scott Danesi

## Bugs Fixed ##
– Quickshot video lag issue fixed.
– Adjusted debounce on top CORE rollovers, now will not miss hits off the upper flipper
– Fix for stuck 4x multiplier in multiball
– Lightshow stuck lamp issue fixed
– Flipper hold boost PWM patterns changed to minimize heat and noise
– Ball save issue after reactor destroyed fixed
– Fixed ball save issue during multiball
– Major performance update for lightshows – Thank you Josh Kugler!
– More secret skillshot bug fixes (now worth 100,000 points)
– Lightshow handling updates to prevent rare stuck on lights issue
– Lots of other little things that were bugging me that are not worth mentioning

## Features Added / Modifications ##
– Added target free game setting in coin op settings for operators to control advanced match logic
– Co Op Mode added!
– Team VS Mode added!
– New Jackpot voice callouts
– Kill target locations now regenerate if you hit 20 unlit kill targets – protects location
play if a target gets broken. This is also a setting in the service menu
(Critical Target Miss Threshold)
– Sound volume setting no longer in service menu
– Removed trough jam and warning messages from LCD
– Service Menu now highlights settings that have been changed from the default value
– Super spinner now gets harder to achieve each time it is earned
– Orbit combo logic and scoring reworked now with multipliers!
– Bonus tally can now be skipped to the total bonus screen by pressing both flipper buttons
– Ball save for multiball is now independently adjustable in the service menu
– Ball save on reactor destroy now adds 5 seconds to the current ball save or starts a new 5 second
ball save

## Download Link ##
https://drive.google.com/open?id=1RDnDQzY5JvBZn7BVcrCvYDZcqVoa6cjJ

Code Update Procedure:
WARNING: Updating code on your game will reset your audits and settings on the game after the update procedure. However, these audits and settings are automatically dumped to the USB stick as a backup for your reference. I am planning to add functionality to save audits within the game in the future.

Step 1: Download the latest “pkg” file from the link above.
Step 2: Copy the “pkg” file to a USB flash drive. Do not change the name of the file, should be named “tna-gamecode.pkg”.
Step 3: Power off the game and remove the backglass.
Step 4: Insert the USB flash drive into an open USB port on the PC located on the right side within the backbox.
Step 5: Power on the machine, a message should appear saying that the software is updating.
Step 6: Once the code update is complete, remove the USB flash drive and restart the machine.

Hey Everyone,

The long awaited v1.1.0.02 code update is now live!  So many changes in this version.  Below is the changelog and the download link.  Hope you enjoy!

Please also keep in mind, this update will clear your settings and audits.

As always, if you find any issues or show stopper exploits with this version, please let me know so I can get them corrected.  Thank you!

v1.1.0.02 – 02/21/2018 – Scott Danesi

## Bugs Fixed ##
– Fixed issue with attract frames loading 2 times on reset. This will slightly speed up the
game over reset process. Still working on making this faster. Michael Ocean is awesome.
– Fixed small video lag at beginning of first ball in the Welcome to the Future animation.
– Removed log file issues with bonus and PNG headers (not anything anyone cares about besides me)
– Significant video performance enhancements.
– Fixed bugs in Ball Search functionality.
– Fixed hard crash when trying to do a quick restart during the bonus count.
– Fixed bug where angry player can tilt out the next player too easily.
– Cleaned up unnecessary Ballsearch log error.
– Fixed Secret Skillshot exploit.
– Fixed attract mode ballsearch so it will not keep cycling if a player is too impatient for the balls to reset and drain.
– Fixed log error when saving data files to disk.
– Fixed tilt issue where prior player tilts after bonus.
– Jackpot lightshows improved.
– Shaker now enabled and disabled properly without machine restart.
– Shaker issue when starting mystery now disables properly.
– Destroy Reactor ballsave now active when multiball is running as well.
– Fixed Avg Ball Time Calculation.
– Fixed Avg Score Calculation.
– Fixed Avg Game Time Calculation.
– Changed Coin Drop notification font.
– Updated drop target handling logic to prevent balls from getting stuck in right scoop under specific conditions.
– Fixed some other misc font issues.
– Fixed flickering GI when lane changing the skillshot.
– Fixed coin drop issue for coins with a value larger than a single credit.

## Features Added / Modifications ##
– Significant changes to asset loading resulting is quicker boot times
– Super jackpot will now add a ball into play for up to a 4 ball multiball! This also enables up to 4x playfield multipliers. Indicated with white colored flashing ball lock inserts.
– Add A Ball is limited to 1 ball added per multiball.
– Destroyed reactors now score 1 point each to store the player’s progress in the last digit of their score. Match will ignore this last digit and treat it like a 0. For example, if a player earns 100,000 points and destroys 2 reactors their score would be 100,002.
– Reworking of display animations and notifications to clean up a bunch of things.
– Lock Quickshot display and scoring updates.
– Skillshot now displays score values when awarded.
– Adjusted orbit timer from 5 seconds to 3 seconds.
– Set default coil power settings to Bryan Kelly recommended settings, so you may want to update these after the update. 😀
– Bonus now includes bonus total at end of bonus count. Also new lightshow and sound for that.
– Remastered music from the Total Nuclear Annihilation Album has been updated on the game. Also other various audio has been remastered throughout the game.
– Last game scores are now saved and recalled after a hard reboot of the game on the numeric displays. This was needed in case there was a display error that requires a machine restart so the scores are preserved.
– Locking a ball now awards 20k points.
– All LED test now can stop on specific colors when pressing the enter or start button.
– Jackpot Drop Reset Seconds is now configurable in the service menu.
– Secret Skillshot now awards a default time ball save, but allows multiple saves for the entire save time. Awesome.
– Add A Ball now enables default multiball ballsave.
– Reduced overall RAM usage of PC significantly.
– Early ball save added for cashing in a ball save on an outlane.
– Added drop target test in service mode.
– Added warning message on the display if drop target error is detected by the system.
– Added Free Game Percent to Coin Op Audits.
– Upper rollovers now advance reactor value and award a reactor shot when started.
– Added a few things to Mystery Mode
– New Tilt warning sound. Replaced the public domain missile siren with custom effect.
– Mystery awards are now stackable, meaning you can light mystery more than once and the game will keep track of it for you and you can cash it is by hitting the scoop multiple times.
– Ball save timer setting added to the add-a-ball ball save (separate from the standard ball save).
– Reactor Keypad now more evenly distributes spotted targets when targeting a new reactor.
– Ball saver will now pause for mystery award and reactor starting.
– Replay award can be selectable between Credit or Extra Ball.
– Multiball ball saver will now only save the first 3 balls drained.
– Reactor inserts now glow Orange when targeted indicating Extra Ball when applicable
– Tilt switch sensitivity added to service menu.
– Last scores now show on the LCD after game over.
– Can now scroll through the individual high score categories in attract mode.
– Music Test now tests ALL reactors. 🙂

## Download Link ##
https://drive.google.com/open?id=1HjwHSLOZ_19j1hv0srQBjvt4VoFWWyk0

Hey Everyone,

Exciting day today!  The Total Nuclear Annihilation album just hit the streaming services this morning.  I think a few of them are lagging behind the rest, but they should follow suit today.

Thank you everyone for the support on this project.  If you would still like, the Cassettes of this album and FLAC files are still available for purchase from the links below.

This album was released on Cassette at the beginning of 2018 in limited supply.  Make sure to get one!

Pinball Life: https://www.pinballlife.com/index.php?p=product&id=4844

Double Danger Pinball: https://www.ddpinball.com/other-items/total-nuclear-annihilation-soundtrack-cassette-and-pin-super-combo

 

No Downloads found

Happy Sunday Everyone,

By popular demand, the FLAC (Free Lossless Audio Codec) audio files are now available for purchase for the “Total Nuclear Annihilation” album!  The album will still be hitting all of the streaming services for free on Friday January 26th, 2018.

I have also made a few other of my albums available on the Music Production page of my website.

Thank you very much for your support!

No Downloads found

IMG_20180104_171728Hey Everyone,

Just wanted to throw this out there that the Total Nuclear Annihilation Soundtrack is now available on a limited run cassette at Pinball Life.  The Cassette will also be at the Spooky and Double Danger booths at upcoming pinball shows.

The digital version of all the music will be available on all the streaming services at the end of the month in case you don’t have a cassette player.

All music was written by myself (Scott Danesi) and the artwork for the cassette was done by Matt Andrews (the original artist for the game).

More info and online purchasing here at Pinball Life

Here is another one!  This is a decent sized update for Total Nuclear Annihilation. Many bug fixes and new features were added.  Please see the changelog below for a detailed list.

Changelog:

## Bugs Fixed ##
– Spelling error for Extra Ball Reactor settings in service menu fixed
– Fixed bug where ball could get stuck behind a drop target if multiball ends at the same time
the ball gets stuck.
– Fixed flipper hold booster level bug
– Bonus credits are not stored as service credits anymore
– Replay was auto-adjusting fixed type replays, this is now corrected
– Burn in properly shuts down when exiting service mode
– Base display blanking issues fixed
– Fixed extra ball numeric display glitch issue
– Fixed issue with orbits not lighting correctly all of the time on alternation
– Fixed Extra Ball percent calculation
– Fixed D Target when it would sometimes flash double the speed of the other Critical kill targets

## Features Added / Modifications ##
– System Date/Time adjustment added to the Utilities menu in the service mode (for accurate timestamps)
– Core stand-up targets will max out reactor value if completed in order
– Shaker intensity setting added to service menu
– Massive shaker motor integration improvement
– Tilt debounce now more configurable and renamed to Tilt Bob Settle Time ms
– Added Total Coin Count to Audits
– Knocker now fires when extra ball is earned and configurable in service menu
– Bonus credits tracked separately in game audits
– Small lighting updates
– Added attract mode ball search timeout as to not unnecessarily heat up any coils if switches fail
– New Mystery Award – Light Locks only when locks are not lit
– Added initial support for interactive lighted speaker grills
– Jackpot point value displays immediately when Jackpot is earned
– Added support for failed or flaky drop target switches
– Short ball save added when reactor destroyed, can be turned off in service menu
– Secret Skillshot added (adds additional time on ballsaver and 40,000 points)
– Added shoot again text on the LCD, I forgot to add this originally

## Download Link ##
https://drive.google.com/open?id=1I4VG2ghR9FV_cEW2jpNHspmJ_OWnMPwH

Enjoy!

Hello again everyone,

Another code update has been finalized for Total Nuclear Annihilation.  This one is mostly a bug fix and enhancement update for our early operators.  Enjoy!

Changelog:
v1.0.5 – 10/20/2017 – Scott Danesi WIP

## Bugs Fixed ##
– Eject scoop ballsave now not active during multiball (this was a multiball exploit)
– Adjustments to pre-loaded assets for faster booting
– Added fix for stability issues when game is played consistently for 9+ hours
– Fixed display issue which would sometimes show a black screen when reactor is started

## Features Added / Modifications ##
– Burn in test added to the service menu
– Moved Coin Op audits to their own category
– Renamed ‘Games Started’ to ‘Rounds Started’ to make it less confusing
– Added Service credits functionality by pressing the exit button in attract mode or gameplay which
is tracked separately in the coin op audits.

## Download Link ##
https://drive.google.com/open?id=0B6Z7YGvi_VT6bEtaeWhYMWttRGc

Hey there everyone.  I am excited to share the first official bug fix code update for TNA since production has started.  v1.0.3 fixes a number of little things that people have been finding with the game.  Link and changelog are below.

Changelog:
v1.0.3 – 10/1/2017 – Scott Danesi

## Bugs Fixed ##
– Knocker coil strength did not go low enough
– Skeletongame framework update to fix issue with crashing after entering service mode during end of game
– Bonus multiplier lights refresh correctly now
– Left targets that light mystery award are now showing up correctly
– Fixed weird lighting behavior when bonus multiplier increased
– Double danger mystery award now cycles properly
– Fixed issue where match was not always flashing the numeric displays upon awarding
– Ballsave now activates at the proper time when awarded by mystery and start reactor is stacked along with mystery mode
– Failed ball lock attempts will no longer mess up the locking procedure under rare set of conditions
– Logging now shows errors only

## Features Added ##
– New bonus multiplier maxed vocal sample
– Bonus multiplier now shows on LCD when increased
– Drop target knockdown coil strengths added to service menu

## Download Link ##

https://drive.google.com/open?id=0B6Z7YGvi_VT6aVdaU0lfcmhUREE

 

Going forward, the code updates and changelog will be posted here and at www.spookypinball.com.  As always, please let me know if you encounter any issues with your software and I will look into a fix for the next release.  Thank you!!

Hey Everyone,

By now you may have seen the post by Spooky Pinball where we revealed the final artwork for Total Nuclear Annihilation.  I am so happy with how this whole thing turned out and the artist, Matt Andrews, captured what I was going for in this game.  Below, you will find the images that Spooky shared along with some other glamour shots not yet seen!  🙂  Enjoy

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Hey Everyone,

Last night was awesome! Total Nuclear Annihilation was featured on the Dead Flip Twitch TV stream and we had a blast!  We even showed a glimpse of the beautiful backglass artwork by Matt Andrews.

Here is a recap video of my best game ever on the machine!

https://www.twitch.tv/videos/142606821

Also, for fun, since you guys could not see the backglass very well, below are a couple pictures of parts of the digital copy.  Enjoy!

BG Detail2

BG Detail1

Full Backglass:

18491530_1433710856690137_8415466169065010846_o

The version of the backglass shown last night on the Dead Flip stream was a version without cutouts for score displays.  We made this one first in case we could not use these displays in production, but I fully expect them not to be cut out of the production game.

Hope you guys/gals enjoyed!

EDIT:

Here are the audits from the game from last night.  Pretty cool stuff!

Audits:
– Avg Ball Time: ‘0:23’
– Avg Extra Balls: 0 #This is not working yet…
– Avg Game Time: ‘3:33’
– Avg Score: 292014
– Ball Lock Attempts: 243
– Ball Locks: 238
– Ball Search Started: 0
– Balls Played: 307
– Drains Left: 133
– Drains Right: 154
– Games Played: 99
– Games Started: 32
– Jackpot Total: 15,
– Lane Save Awards: 148
– Multiball Started: 110
– Reactor Destroyed Total: 54
– Reactor Started Total: 115
– Skillshot Regular: 99
– Skillshot Super: 28
– Tilt Dangers: 39
– Tilt Total: 1
– Total Annihilations: 0
BallsaveHighScoreData:
– {date: ‘Fri May 12 22:42:32 2017’, inits: SCOTT D, score: 8}
BumperHighScoreData:
– {date: ‘Fri May 12 18:29:07 2017’, inits: SPOOOOKY, score: 56}
ClassicHighScores:
– {date: ‘Fri May 12 22:42:32 2017’, inits: SCOTT D, score: 2411950.0}
– {date: ‘Fri May 12 18:29:07 2017’, inits: DEADYANCY, score: 1620350.0}
– {date: ‘Fri May 12 21:47:25 2017’, inits: FUMBLE, score: 1397800.0}
– {date: ‘Fri May 12 18:29:07 2017’, inits: SPOOOOKY, score: 1203000.0}
– {date: ‘Fri May 12 21:20:17 2017’, inits: BUTTS, score: 1164100.0}
LoopsHighScoreData:
– {date: ‘Fri May 12 17:16:51 2017’, inits: D EAD, score: 7}
SpinnerHighScoreData:
– {date: ‘Fri May 12 22:42:32 2017’, inits: SCOTT D, score: 415}