Hello again everyone,
Another code update has been finalized for Total Nuclear Annihilation. This one is mostly a bug fix and enhancement update for our early operators. Enjoy!
Changelog:
v1.0.5 – 10/20/2017 – Scott Danesi WIP
## Bugs Fixed ##
– Eject scoop ballsave now not active during multiball (this was a multiball exploit)
– Adjustments to pre-loaded assets for faster booting
– Added fix for stability issues when game is played consistently for 9+ hours
– Fixed display issue which would sometimes show a black screen when reactor is started
## Features Added / Modifications ##
– Burn in test added to the service menu
– Moved Coin Op audits to their own category
– Renamed ‘Games Started’ to ‘Rounds Started’ to make it less confusing
– Added Service credits functionality by pressing the exit button in attract mode or gameplay which
is tracked separately in the coin op audits.
## Download Link ##
https://drive.google.com/open?id=0B6Z7YGvi_VT6bEtaeWhYMWttRGc