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Total Nuclear Annihilation Code Update v1.4.1

Posted by Scott on August 15, 2020
Posted in: Software, Total Nuclear Annihilation.

Hi Everyone! Well, another software version has dropped. This one is exciting in different ways than usual. This version has a few minor fixes, including a bit of shaker code re-writing and a weird crash was fixed during Co-Op. Now, for the exciting stuff. This version of the code has 2 different outputs that modders can use to make their mods more interactive with the game. If you are a modder and want to void your warranty, please keep reading, if not, just install the new version in the changelog below and enjoy! 😀

Backbox Drive Last Reactor Only

What the heck does that mean? Well, this new setting, if set to yes, will turn off the backbox LED unless you are on the last reactor and that last reactor is Critical. This driver can then be used to trigger other external things if you know what you are doing. This setting can be found under the Gameplay (Feature settings). Please to not connect anything to this driver that pulls over 1 amp, or you are in for a bad time.

Reactor Status Output

There is an open position on one of the PD-LED boards on TNA where people have been plugging in extra insert lights for their lit drop targets. Well, there is one position that was unused…. Until now. This LED output will send a signal from the PD-LED on one of the RGB lines of this LED output depending on the status of the current reactor.

Reactor Online/Ready will trigger the Blue channel of this LED.

Reactor Started will trigger the Green channel of this LED.

Reactor Critical will trigger the Red channel of this LED.

This output has been requested many times as people want to build more interactive mods for the game. Any modder that uses this outplut will need to make a transistor driver to do anything with this as the output is only designed to handle a 20ma load at 3vdc on each channel. If you exceed this, you risk damaging your PD-LED board and you will have to buy another for $70 USD. If you are planning on just running an LED (with no resistor) from the circuit, it can handle that no problem.

!VERY IMPORTANT NOTE!

Please keep in mind that using these access points for mods is completely your own responsibility and voids your warranty on your game (I think these are up anyway). Spooky Pinball, LLC., Danesi Designs, LLC., and myself take no responsibility if you blow up a board in your game because of something hooked up incorrectly to one of these outputs. If you blow up a board, you will have to replace it yourself.

Please also keep in mind that I can answer basic questions about these outputs, but I unfortunately do not have time to help design your mod.

OK, now that the warning is out of the way, here is the changelog! Download link is at the bottom. Enjoy!

############################################################################
v1.4.1 - 08/15/2020 - Scott Danesi

## Bugs Fixed ##
- Fixed warnings text displaying over the top of teh Total Annihilation kill screen
- Shaker intensity calmed down a tiny bit due to popular demand
- Fixed crash when playing Co-Op with a final reactor set < 9

## Features Added / Modifications ##
- Added ability to use the Backbox LED Strip driver as a trigger for final reactor critical
- Added extra LED Driver dedicated to show only the reactor status
############################################################################

Download Link

https://drive.google.com/file/d/1s_tzHURjs7QVl6NKX5u2zAogMKJh4hKT

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