Another update??? Yes!
Hi Everyone,
I have yet again made another update to the TNA code, this one has a few feature requests and some new functionality added. Oh yeah, I did also fix some bugs… 🙂
The biggest feature update of this release is the ability for TNA to fully interact with the Scorbitron Hardware from Scorbit. Basically, the Scorbitron is a piece of hardware that allows the game to fully integrate with the internet and post scores, leaderboards, and current game statuses online! I have set up a few customized leaderboards here for Total Nuclear Annihilation, Rick and Morty, and my other games in my collection. This is still pretty new tech, so most of my games do not have scores submitted as of the time I am writing this. You can find more information about them at scorbit.io.
Some other cool features added in this release is the ability to show scores on the LCD, show your super spinner status, and have the ball auto-launch when left unattended! These 3 things have been heavily asked for by the community and I am glad to have been able to get them in. 🙂 Enjoy!
Below is the full changelog for this release:
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v1.4.2 - 10/25/2020 - Scott Danesi
## Bugs Fixed ##
- Fixed reset issue on ball 2 with orbit status not resetting
- Fixed double flip issue during reactor start eject lightshow
## Features Added / Modifications ##
- Scorbit functionality added
- Added service menu option to show scores on LCD.
Machine (Standard) -> Scores On LCD
- Added ability to turn off backbox LED during gameplay.
Machine (Standard) -> Backbox LED On During Game
- Added Super Spinner progress on main screen
- Added ability for game to autolaunch balls if left unattended.
Machine (Standard) -> Unattended Launch Time
['Off','30sec','1min','3min','5min','10min'] - Default is Off
- More ball save grace period on right scoop eject if STDM.
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Updates always welcome!
Loading it up right now.